Discipline Priest Build
Discipline Priest Build
Level 60 · Allocation: 32/19/0 (51/51)
Discipline
Holy
Shadow
Build Allocation Breakdown — Priest (32/19/0)
- Game:
- World of Warcraft: Forever
- Class:
- Priest
- Patch:
- 1.60.1 (Ruleset r1)
- Points:
- 51/51 (Lvl 60)
Discipline
32 pts- Power in Light5/5
Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire or Shadow Word: Pain.
- Wand Specialization2/2
Increases your damage with Wands by 25%.
- Twin Disciplines5/5
Increases the damage and healing of your instant cast spells by 5%.
- Silent Resolve3/3
Reduces the threat generated by your spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
- Holy Precision3/3
Improves your chance to hit with Holy spells by 18%.
- Mental Strength5/5
Increases your total Intellect by 10%.
- Mental Agility3/3
Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
- Inner Focus1/1
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is a non-periodic spell and capable of a critical effect.
- Meditation3/3
Allows 50% of your Mana regeneration to continue while casting.
- Penance1/1
Launches a volley of holy light at the target, causing 44 Holy damage to an enemy, or 133 healing to an ally, instantly and every 1 sec for 2 sec.
- Power Infusion1/1
Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Holy
19 pts- Twilight Focus3/3
Gives your spells a 70% chance to not lose casting time when you take damage.
- Holy Specialization5/5
Increases the critical effect chance of your Holy spells by 5%.
- Spell Warding1/5
Reduces all spell damage taken by 2%.
- Divine Fury5/5
Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
- Holy Nova1/1
Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
- Holy Reach2/2
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
- Searing Light2/2
Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Shadow
0 ptsNo points invested in Shadow.