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Forever Fury Prot (Sword & Board or 2H Furry as OT)

kurtizzle
Started by kurtizzle on Nov 12, 2026
Warrior
WarriorPatch 1.60.1rev 4

Forever Fury Prot (Sword & Board or 2H Furry as OT)

Level 60 · Allocation: 3/31/17 (51/51)

Published Build · Read Only
Points:51 / 51
Remaining:0
Allocation:3 / 31 / 17
Level:60
Patch 1.60.1· r4
Arms

Arms

3
Improved Heroic Strike
3/3
Improved Heroic Strike
Deflection
0/5
Deflection
Improved Rend
0/3
Improved Rend
Improved Charge
0/2
Improved Charge
Improved Tactical Mastery
0/3
Improved Tactical Mastery
Improved Overpower
0/2
Improved Overpower
Anger Management
0/1
Anger Management
Deep Wounds
0/3
Deep Wounds
Spearing Strike
0/1
Spearing Strike
Two-Handed Weapon Specialization
0/3
Two-Handed Weapon Specialization
Impale
0/2
Impale
Bloodthrill
0/2
Bloodthrill
Sweeping Strikes
0/1
Sweeping Strikes
Weaponmaster
0/5
Weaponmaster
Improved Slam
0/2
Improved Slam
Improved Hamstring
0/3
Improved Hamstring
Mortal Strike
0/1
Mortal Strike
Fury

Fury

31
Booming Voice
5/5
Booming Voice
Cruelty
5/5
Cruelty
Lingering Rage
0/5
Lingering Rage
Unbridled Wrath
0/5
Unbridled Wrath
Furious Precision
0/3
Furious Precision
Piercing Howl
1/1
Piercing Howl
Blood Craze
3/3
Blood Craze
Enrage
5/5
Enrage
Dual Wield Specialization
0/5
Dual Wield Specialization
Reckless Swings
1/1
Reckless Swings
Improved Execute
0/2
Improved Execute
Improved Berserker Rage
2/2
Improved Berserker Rage
Death Wish
1/1
Death Wish
Gore Drinker
2/2
Gore Drinker
Improved Intercept
0/2
Improved Intercept
Improved Whirlwind
2/2
Improved Whirlwind
Flurry
3/3
Flurry
Bloodthirst
1/1
Bloodthirst
Protection

Protection

17
Improved Bloodrage
0/2
Improved Bloodrage
Shield Specialization
5/5
Shield Specialization
Iron Will
0/5
Iron Will
Anticipation
5/5
Anticipation
Improved Revenge
3/3
Improved Revenge
Improved Thunder Clap
0/3
Improved Thunder Clap
Last Stand
1/1
Last Stand
Master of Defense
2/2
Master of Defense
Improved Disarm
0/3
Improved Disarm
Defiance
0/3
Defiance
Improved Sunder Armor
0/3
Improved Sunder Armor
Vanguard
1/1
Vanguard
Improved Shield Bash
0/2
Improved Shield Bash
Improved Shield Wall
0/2
Improved Shield Wall
Concussion Blow
0/1
Concussion Blow
Focused Rage
0/3
Focused Rage
Bastion
0/5
Bastion
Shield Slam
0/1
Shield Slam

Build Allocation Breakdown — Warrior (3/31/17)

Game:
World of Warcraft: Forever
Class:
Warrior
Patch:
1.60.1 (Ruleset r4)
Points:
51/51 (Lvl 60)

Arms

3 pts
  • Improved Heroic Strike

    Reduces the cost of your Heroic Strike ability by 3 Rage.

    3/3

Fury

31 pts
  • Booming Voice

    Increases the area of effect of your Shouts by 50% and reduces the Rage cost by of your Shouts and Howls by 25%.

    5/5
  • Cruelty

    Improves your chance to get a critical strike with melee attacks by 5%.

    5/5
  • Piercing Howl

    Causes all enemies within 10 yds to be Dazed, reducing movement speed by 50% for 6 sec.

    1/1
  • Blood Craze

    Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike or suffering more than 20% of your maximum Health from a single attack.

    3/3
  • Enrage

    Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.

    5/5
  • Reckless Swings

    Your next 4 melee attacks generate 5 additional Rage. Lasts 8 sec.

    1/1
  • Improved Berserker Rage

    Your Berserker Rage ability will instantly generate 10 Rage and has a 100% chance to remove all movement impairing effects when activated.

    2/2
  • Death Wish

    When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.

    1/1
  • Gore Drinker

    Your Enrage, Berserker Rage, Bloodrage, Death Wish, Reckless Swings, and Bloodthirst abilities cause your next 3 melee attacks to restore 1.0% of your maximum Health.

    2/2
  • Improved Whirlwind

    Reduces the cooldown of your Whirlwind ability by 2 sec and increases the damage it deals to the closest enemy by 30%.

    2/2
  • Flurry

    Increases your melee attack speed by 30% for your next 3 swings after dealing a melee critical strike.

    3/3
  • Bloodthirst

    Instantly attack the target causing damage equal to 45% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.

    1/1

Protection

17 pts
  • Shield Specialization

    Increases your chance to Block attacks with your shield by 5% and grants you a 100% chance to generate 5 Rage when you Block.

    5/5
  • Anticipation

    Increases your Defense Skill by 20.

    5/5
  • Improved Revenge

    Increases damage dealt by your Revenge ability by 60%.

    3/3
  • Last Stand

    When activated, this ability temporarily grants you 30% of your maximum health for 20 sec. After the effect expires, the health is lost.

    1/1
  • Master of Defense

    Grants you a 100% chance to generate 5 Rage when you Dodge or Parry while a shield is equipped.

    2/2
  • Vanguard

    Your Charge ability is now usable while in Defensive Stance.

    1/1

Discussion

(2 posts)
kurtizzle
kurtizzle@kurtizzle Author·
This build is a work in progress. The intent is to give any Warrior who wants to be able to OT in Raids or Tank Dungeons (even solo) a workable Build that allows for seamless transition between active tanking and DPS as 2H Fury. The Build contains all of the movement talents, including Improved Berserker Rage and Vanguard, whilst ensuring all of the Rage generation from Block, Parry and Dodge are all online. The Benefits: - Fully capped Anticipation will help proc Master of Defence and Shield Specialisation passively (useful for AoE tanking & gearing flexibility). - Great supporting functionality through Booming Voice, Piecing Howl and Reckless Swings to power your build's Rage requirements. Burn health to fuel Rage and passively heal it back tenfold. - Self-healing that scales with your Max health through Gore Drinker & Blood Craze. - Last Stand to multiply your self-healing significantly during burst windows. - High Threat from Improved Revenge Cons: - You are missing Deep Prot Talents that make you a viable Main Tank under the expected META, you are therefore very much playing 'Off-META'. e.g: No Improved Shield Wall for massive damage reduction every four minutes, but do you need it with your passive healing? e.g: You do not have Shield Slam, which is the capstone High Threat ability and also acts as a Purge, dispelling effects on the target. - The build does not function as an optimised Pure DPS build, missing out on things like Deep Wounds and Impale. Use cases: If you Raid as PvE DPS Warrior and want a fun Off Spec that is interesting for solo content, PvP (Improved Berserker Rage / Self-Healing) and want to be able to play as the 'Off-Tank' for an entire Raid without having to HS to Org every other boss to reset Talents. This build would allow you to 'Hit it like you mean it'. While you are expiring Tank debuffs, etc on a typical cookie-cutter tank-swap boss fight. This is very similar to what is usually expected of Feral Druids when tanking alongside a Paladin; the Feral goes cat form for 20- 30 seconds and then back into Bear, as there is no requirement to keep up with Threat due to the way that Taunt works. Racial: Tauren +5% Max HP interacts with both Gore Drinker and Blood Craze in a positive way. Undead Touch of the Grave (TotG) heals for 5% of your Max HP on a 15-second ICD. Gore Drinker and Blood Craze also function similarly, meaning that your gearing strategy is aligned and that the Talented healing effects operate between the TotG procs. Troll health regeneration is based on spirit, meaning that your gearing strategy for this build is misaligned, the effects however do compliment each other in a similar way to TotG, offerign multiple passive healing sources. You cannot self-heal through Gore Drinker while you are stunned, but a Troll has 200 HP5, and there is nothing you can do about it!
kurtizzle
kurtizzle@kurtizzle·
@Pelex @Yg

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